AI Insights · Timothy · October 2021
Top 5 Sandbox Games on Android in the US Q3 2021
Explore the performance of the top 5 sandbox games on the Android platform in the United States during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 sandbox games on the Android platform in the United States showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:
Roblox from Roblox Corporation saw a consistent performance in weekly revenue, starting at around $2.6M in late June and peaking at approximately $2.4M at the end of September. Weekly downloads fluctuated, with a mid-quarter dip to 105K in late August, before recovering to 146K by the end of September. Weekly active users remained robust, starting at 12.1M and reaching a high of 13.6M in late July, before stabilizing around 13.3M by the end of the quarter.
Block Craft 3D:Building Game by Wildlife Studios experienced a gradual decline in weekly downloads, starting at 76.8K in late June and dropping significantly to 7.9K by the end of September. The game's weekly revenue also saw a decrease, peaking at $6.4K in mid-July and falling to $3.2K by the end of the quarter. Weekly active users showed a similar downward trend, from 541K in late June to 290K by the end of September.
Craft World - Master Block 3D, published by Master Craft Game 3D, had a varied performance in weekly downloads, starting at 56K in late June, peaking at 73K in early August, and then declining to 22K by the end of September. Weekly active users followed a similar pattern, starting at 74K, peaking at 110K in early August, and ending the quarter at 62K.
Town Building Life Simulator from XGame Global showed an upward trend in weekly downloads, which began at 20.7K in late June, peaked at 54.5K in early August, and then stabilized around 33K by late September. Weekly revenue was modest, peaking at $357 in early September. The game's weekly active users rose from 32K in late June to a high of 77.9K in early August, before settling at 62K by the end of the quarter.
MOD-MASTER for Minecraft PE, by Master for Minecraft, maintained steady weekly downloads, starting at 35.5K in late June and ending at 27.7K in late September. Weekly revenue was relatively stable, peaking at $6.3K in early July and ending at $4.7K by late September. Weekly active users showed a slight decline, from 163K in late June to 141K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed information and additional insights, please visit Sensor Tower.